﻿<window id="0">
	<defaultcontrol always="true">5043</defaultcontrol>
	<allowoverlay>yes</allowoverlay>
	<controls>
			<control type="button" id="5043">
				<description>Run Totals</description>
				<posx>-20</posx>
				<posy>-20</posy>
				<width>1</width>
				<height>1</height>
				<label>-</label>
				<font>-</font>
				<onfocus>XBMC.RunScript(script.recentlyadded,limit=8)</onfocus>
				<onfocus>SetFocus(300)</onfocus>
				<texturenofocus>-</texturenofocus>
				<texturefocus>-</texturefocus>
				<visible>Skin.HasSetting(homelatest) + !Skin.HasSetting(Totals) + [Skin.HasSetting(fastmode) | Skin.HasSetting(normalmode) | Skin.HasSetting(fullmode)]</visible>
			</control>
			<control type="button" id="5043">
				<description>Run Totals</description>
				<posx>-20</posx>
				<posy>-20</posy>
				<width>1</width>
				<height>1</height>
				<label>-</label>
				<font>-</font>
				<onfocus>XBMC.RunScript(script.recentlyadded,limit=8&amp;albums=True&amp;unplayed=True&amp;totals=True)</onfocus>
				<onfocus>SetFocus(300)</onfocus>
				<texturenofocus>-</texturenofocus>
				<texturefocus>-</texturefocus>
				<visible>Skin.HasSetting(Totals) + [Skin.HasSetting(fastmode) | Skin.HasSetting(normalmode) | Skin.HasSetting(fullmode)]</visible>
			</control>
			<control type="button" id="5043">
				<description>Don't Run Recently and Totals</description>
				<posx>-20</posx>
				<posy>-20</posy>
				<width>1</width>
				<height>1</height>
				<label>-</label>
				<font>-</font>
				<onfocus>SetFocus(300)</onfocus>
				<texturenofocus>-</texturenofocus>
				<texturefocus>-</texturefocus>
				<visible>!Skin.HasSetting(homelatest) + !Skin.HasSetting(Totals) + [Skin.HasSetting(fastmode) | Skin.HasSetting(normalmode) | Skin.HasSetting(fullmode)]</visible>
			</control>
			<control type="button" id="5043">
				<description>Run Skin Mode</description>
				<posx>-20</posx>
				<posy>-20</posy>
				<width>1</width>
				<height>1</height>
				<label>-</label>
				<font>-</font>
				<onfocus>SetFocus(5050)</onfocus>
				<texturenofocus>-</texturenofocus>
				<texturefocus>-</texturefocus>
				<visible>!Skin.HasSetting(fastmode) + !Skin.HasSetting(normalmode) + !Skin.HasSetting(fullmode)</visible>
		</control>
		<control type="image" id="87">
			<texture>-</texture>
			<visible>Container(300).OnNext | Container(300).OnPrevious</visible>
			<animation effect="fade" time="200">Hidden</animation>
		</control>
		<control type="multiimage">
			<include>BackgroundVarsGlobal</include>
			<imagepath background="true">$INFO[Container(300).ListItem.Icon]</imagepath>
		</control>
		<control type="largeimage">
			<include>BackgroundVarsGlobal</include>
			<texture background="true">$INFO[Container(510).ListItem.ActualIcon]</texture>
			<visible>control.HasFocus(510) + Container(300).HasFocus(6)</visible>
		</control>
		<control type="largeimage"><!-- Artist Fanart-->
		  <include>BackgroundVarsGlobal</include>
			<include>FullscreenDimensions</include>
			<texture>$INFO[MusicPlayer.property(fanart_image)]</texture>
			<fadetime>400</fadetime>
			<include>Animation_VisibleChange400</include>
			<visible>[Container(300).HasFocus(1) | Container(300).HasFocus(11)] + Player.HasAudio + !Skin.HasSetting(noHomeMusicFanart)</visible>
		</control>
		<control type="largeimage"><!-- musicpath/Artist/Album/fanart.jpg -->
		  <include>BackgroundVarsGlobal</include>
			<include>FullscreenDimensions</include>
			<texture>$INFO[Player.FolderPath]fanart.jpg</texture>
			<fadetime>400</fadetime>
			<include>Animation_VisibleChange400</include>
			<visible>[Container(300).HasFocus(1) | Container(300).HasFocus(11)] + Player.HasAudio + !Skin.HasSetting(noHomeMusicFanart)</visible>
		</control>
		<control type="image"><!--Audio unten-->
			<visible>Player.HasAudio + !Skin.HasSetting(lowermainmenu) +[[Skin.HasSetting(lowerwidgets) + !Control.HasFocus(510)] | [!Skin.HasSetting(lowerwidgets) + [Control.HasFocus(510) | Container(300).HasFocus(10)]]]</visible>
			<posx>0</posx>
			<posy>360</posy>
			<width>1280</width>
			<height>390</height>
			<texture>home/nowplaying_shadow.png</texture>
			<animation effect="slide" start="0,390" end="0,0" time="300">Visible</animation>
			<animation effect="slide" start="0,0" end="0,390" time="500">Hidden</animation>
			<include>Animation_OpenCloseBackgroundShade</include>
		</control>
		<control type="image"><!--Audio unten lowermainmenu-->
			<visible>Player.HasAudio + Skin.HasSetting(lowermainmenu) + !Control.HasFocus(510)</visible>
			<posx>0</posx>
			<posy>180</posy>
			<width>1280</width>
			<height>390</height>
			<texture>home/nowplaying_shadow.png</texture>
			<include>Animation_VisibleChange400</include>
			<include>Animation_OpenCloseBackgroundShade</include>
		</control>
		<control type="image"><!--Audio oben-->
			<visible>Player.HasAudio + !Container(300).HasFocus(10) + [[!Skin.HasSetting(lowermainmenu) +[[Skin.HasSetting(lowerwidgets) + Control.HasFocus(510)] | [!Skin.HasSetting(lowerwidgets) + !Control.HasFocus(510)]]] | [Skin.HasSetting(lowermainmenu) + Control.HasFocus(510)]]</visible>
			<posx>0</posx>
			<posy>-4</posy>
			<width>1280</width>
			<height>410</height>
			<texture flipy="true">home/nowplaying_shadow.png</texture>
			<animation effect="slide" start="0,-390" end="0,0" time="300">Visible</animation>
			<animation effect="slide" start="0,0" end="0,-390" time="500">Hidden</animation>
			<include>Animation_OpenCloseBackgroundShade</include>
		</control>
		<control type="image"><!--RecentlyAdded oben-->
			<visible>!Skin.HasSetting(lowermainmenu) + !Skin.HasSetting(lowerwidgets) + Control.HasFocus(510)</visible>
			<posx>0</posx>
			<posy>-4</posy>
			<width>1280</width>
			<height>410</height>
			<texture flipy="true">home/nowplaying_shadow.png</texture>
			<animation effect="slide" start="0,-390" end="0,0" time="300">Visible</animation>
			<animation effect="slide" start="0,0" end="0,-390" time="500">Hidden</animation>
			<include>Animation_OpenCloseBackgroundShade</include>
		</control>
		<control type="image"><!--RecentlyAdded unten-->
			<visible>!Skin.HasSetting(lowermainmenu) + Skin.HasSetting(lowerwidgets) + Control.HasFocus(510)</visible>
			<posx>0</posx>
			<posy>360</posy>
			<width>1280</width>
			<height>390</height>
			<texture>home/nowplaying_shadow.png</texture>
			<animation effect="slide" start="0,390" end="0,0" time="300">Visible</animation>
			<animation effect="slide" start="0,0" end="0,390" time="500">Hidden</animation>
			<include>Animation_OpenCloseBackgroundShade</include>
		</control>
		<control type="image"><!--RecentlyAdded unten lowermainmenu-->
			<visible>Skin.HasSetting(lowermainmenu) + Control.HasFocus(510)</visible>
			<posx>0</posx>
			<posy>180</posy>
			<width>1280</width>
			<height>390</height>
			<texture>home/nowplaying_shadow.png</texture>
			<include>Animation_VisibleChange400</include>
			<include>Animation_OpenCloseBackgroundShade</include>
		</control>
		<control type="group" ><!--Background MiniMenu-->
				 <animation effect="slide" start="0,0" end="0,225" time="400" tween="cubic" easing="inout" condition="Skin.HasSetting(lowermainmenu)">Conditional</animation>
			  <include>Animation_OpenCloseZoom</include>
			  <include>Animation_CommonFade2</include>
		<control type="image">
				<posx>0</posx>
				<posy>313</posy>
				<width>1280</width>
				<height>30</height>
				<texture>home/homemenu_top.png</texture>
			  <visible>!Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + ![Skin.HasSetting(highertime) | Skin.HasSetting(highertotals)]</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>313</posy>
				<width>1280</width>
				<height>30</height>
				<texture>home/homemenu_top.png</texture>
				<include>skin_color7</include>
			  <visible>!Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + ![Skin.HasSetting(highertime) | Skin.HasSetting(highertotals)]</visible>
		</control>
		<control type="image">
				<posx>430</posx>
				<posy>313</posy>
				<width>850</width>
				<height>30</height>
				<texture>home/homemenu_toptime.png</texture>
			  <visible>!Skin.HasSetting(nohometime) + !Skin.HasSetting(Totals) + !Skin.HasSetting(highertime) | !Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + Skin.HasSetting(highertotals) + !Skin.HasSetting(highertime)</visible>
			</control>
			<control type="image">
				<posx>430</posx>
				<posy>313</posy>
				<width>850</width>
				<height>30</height>
				<texture>home/homemenu_toptime.png</texture>
				<include>skin_color7</include>
			  <visible>!Skin.HasSetting(nohometime) + !Skin.HasSetting(Totals) + !Skin.HasSetting(highertime) | !Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + Skin.HasSetting(highertotals) + !Skin.HasSetting(highertime)</visible>
		</control>
		<control type="image">
				<posx>430</posx>
				<posy>313</posy>
				<width>425</width>
				<height>30</height>
				<texture>home/homemenu_topmid.png</texture>
			  <visible>Skin.HasSetting(nohometime) + !Skin.HasSetting(Totals) | !Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + Skin.HasSetting(highertime) + Skin.HasSetting(highertotals)</visible>
			</control>
			<control type="image">
				<posx>430</posx>
				<posy>313</posy>
				<width>425</width>
				<height>30</height>
				<texture>home/homemenu_topmid.png</texture>
				<include>skin_color7</include>
			  <visible>Skin.HasSetting(nohometime) + !Skin.HasSetting(Totals) | !Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + Skin.HasSetting(highertime) + Skin.HasSetting(highertotals)</visible>
			</control>
		<control type="image">
				<posx>0</posx>
				<posy>313</posy>
				<width>850</width>
				<height>30</height>
				<texture flipx="true">home/homemenu_toptime.png</texture>
			  <visible>Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + !Skin.HasSetting(highertotals) | !Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + Skin.HasSetting(highertime) + !Skin.HasSetting(highertotals)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>313</posy>
				<width>850</width>
				<height>30</height>
				<texture flipx="true">home/homemenu_toptime.png</texture>
				<include>skin_color7</include>
				<visible>Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + !Skin.HasSetting(highertotals) | !Skin.HasSetting(nohometime) + Skin.HasSetting(Totals) + Skin.HasSetting(highertime) + !Skin.HasSetting(highertotals)</visible>
			</control>
			</control>
				 <include condition="Skin.HasSetting(homelatest)">latest_added</include>
		    <include condition="Skin.HasSetting(homerss)">HomeRSS</include>
		    <include condition="Skin.HasSetting(weather) + !StringCompare(Weather.Plugin,weather.weatherplus)">Objects_WeatherPopup</include>
        <include condition="Skin.HasSetting(weather) + StringCompare(Weather.Plugin,weather.weatherplus)">Widget_Weather</include>
	      <include condition="!Skin.HasSetting(nohometime) + [Skin.HasSetting(fastmode) | Skin.HasSetting(normalmode) | Skin.HasSetting(fullmode)]">Furniture_Time</include>
	      <include condition="Skin.HasSetting(homeweatherinfo) + !Skin.HasSetting(nohometime)">Furniture_HomeWeatherInfo</include>
	      <include condition="Skin.HasSetting(homeweatherinfo) + !Skin.HasSetting(nohometime)">Furniture_HomeWeatherInfoHigh</include>
		    <include condition="Skin.HasSetting(Totals) + !Skin.HasSetting(highertotals)">Furniture_LibraryLow</include>
		    <include condition="Skin.HasSetting(Totals) + Skin.HasSetting(highertotals)">Furniture_LibraryHigh</include>
		    <include condition="Skin.HasSetting(fastmode)">FastMiniMenu</include>
		    <include condition="Skin.HasSetting(normalmode)">NormalMiniMenu</include>
		    <include condition="Skin.HasSetting(fullmode)">MiniMenu</include>
		    <include condition="Skin.HasSetting(fastmode)">FastSubmenu</include>
		    <include condition="Skin.HasSetting(normalmode)">NormalSubmenu</include>
		    <include condition="Skin.HasSetting(fullmode)">Submenu</include>
		    <include>Furniture_HomeNowPlaying</include>
		    <include>Color_Selector</include>
		 <control type="group">
			<visible>![Player.HasMedia + System.IdleTime(8) + !Skin.HasSetting(nohomeprogress)] + [Skin.HasSetting(fastmode) | Skin.HasSetting(normalmode) | Skin.HasSetting(fullmode)]</visible>
			<posx>0</posx>
			<posy>0</posy>
			<width>1280</width>
			<height>720</height>
			<animation effect="slide" start="0,0" end="0,225" time="400" tween="cubic" easing="inout" condition="Skin.HasSetting(lowermainmenu)">Conditional</animation>
			<include>Animation_OpenCloseZoom</include>
			<include>Animation_CommonFade2</include>
			  <control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_horizonz_backglass.png</texture>
				<visible>!Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			  <include>Animation_CommonFade2</include>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>Animation_CommonFade2</include>
				<visible>![Skin.Hassetting(color1) | Skin.Hassetting(color2) | Skin.Hassetting(color3) | Skin.Hassetting(color4) | Skin.Hassetting(color5) | Skin.Hassetting(color6) | Skin.Hassetting(color7) | Skin.Hassetting(color8) | Skin.Hassetting(color9) | Skin.Hassetting(color10) | Skin.Hassetting(color11) | Skin.Hassetting(color12)] + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
      </control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color1</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color1) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color2</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color2) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color3</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color3) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color4</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color4) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color5</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color5) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color6</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color6) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color7</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color7) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color8</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color8) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color9</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color9) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color10</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color10) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color11</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color11) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>300</posy>
				<width>1280</width>
				<height>156</height>
				<texture>home/homemenu_horizonz.png</texture>
				<include>skin_color12</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(color12) + !Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>Animation_CommonFade2</include>
				<visible>![Skin.Hassetting(color1) | Skin.Hassetting(color2) | Skin.Hassetting(color3) | Skin.Hassetting(color4) | Skin.Hassetting(color5) | Skin.Hassetting(color6) | Skin.Hassetting(color7) | Skin.Hassetting(color8) | Skin.Hassetting(color9) | Skin.Hassetting(color10) | Skin.Hassetting(color11) | Skin.Hassetting(color12)] + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color1</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color1) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color2</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color2) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color3</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color3) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color4</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color4) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color5</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color5) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color6</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color6) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color7</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color7) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color8</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color8) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color9</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color9) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color10</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color10) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
			  <include>skin_color11</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color11) + Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_darkness.png</texture>
				<include>skin_color12</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color12) + Skin.HasSetting(homedarkness)</visible>
      </control>
      <control type="image">
				<posx>0</posx>
				<posy>341</posy>
				<width>1280</width>
				<height>3</height>
				<texture>colorselector/Icon_color1.png</texture>
				<include>Animation_CommonFade2</include>
				<visible>Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>Animation_CommonFade2</include>
				<visible>![Skin.Hassetting(color1) | Skin.Hassetting(color2) | Skin.Hassetting(color3) | Skin.Hassetting(color4) | Skin.Hassetting(color5) | Skin.Hassetting(color6) | Skin.Hassetting(color7) | Skin.Hassetting(color8) | Skin.Hassetting(color9) | Skin.Hassetting(color10) | Skin.Hassetting(color11) | Skin.Hassetting(color12)] + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color1</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color1) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
			  <include>skin_color2</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color2) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color3</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color3) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color4</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color4) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color5</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color5) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color6</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color6) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color7</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color7) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color8</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color8) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color9</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color9) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color10</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color10) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color11</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color11) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<texture>home/homemenu_classic.png</texture>
				<include>skin_color12</include>
				<include>Animation_CommonFade2</include>
				<visible>Skin.Hassetting(color12) + Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
		<control type="group"><!--MainMenu-->
			<posx>0</posx>
			<posy>343</posy>
			<width>1280</width>
			<height>61</height>
			<defaultcontrol>300</defaultcontrol>
			<include condition="Skin.HasSetting(fastmode)">FastMainMenu</include>
			<include condition="Skin.HasSetting(normalmode)">NormalMainMenu</include>
			<include condition="Skin.HasSetting(fullmode)">MainMenu</include>
			<include>Animation_CommonFade2</include>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>150</height>
				<colordiffuse>d0FFFFFF</colordiffuse>
				<texture>home/homemenu_gradient.png</texture>
				<visible>!Skin.HasSetting(nohomegradient)</visible>
			</control>
		</control>
		<control type="group">
			<visible>Player.HasMedia + System.IdleTime(8) + !Skin.HasSetting(nohomeprogress)</visible>
			<include>Animation_OpenCloseZoom</include>
			<posx>0</posx>
			<posy>40</posy>
			<width>1280</width>
			<height>720</height>
			<animation effect="fade"  start="0" end="100" time="750" condition="Player.HasAudio + System.IdleTime(8)">Conditional</animation>
			<animation effect="slide" start="0,0" end="0,225" time="400" tween="cubic" easing="inout" condition="Skin.HasSetting(lowermainmenu)">Conditional</animation>
			<control type="progress">
				<description>Progressbar</description>
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<info>Player.Progress</info>
				<texturebg>osd/osd_progress_clear.png</texturebg>
				<lefttexture>-</lefttexture>
				<midtexture>osd/osd_progressmid.png</midtexture>
				<righttexture>-</righttexture>
				<overlaytexture>-</overlaytexture>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<visible>![Skin.Hassetting(color1) | Skin.Hassetting(color2) | Skin.Hassetting(color3) | Skin.Hassetting(color4) | Skin.Hassetting(color5) | Skin.Hassetting(color6) | Skin.Hassetting(color7) | Skin.Hassetting(color8) | Skin.Hassetting(color9) | Skin.Hassetting(color10) | Skin.Hassetting(color11) | Skin.Hassetting(color12)]</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color1</include>
				<visible>Skin.Hassetting(color1)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color2</include>
				<visible>Skin.Hassetting(color2)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color3</include>
				<visible>Skin.Hassetting(color3)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color4</include>
				<visible>Skin.Hassetting(color4)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color5</include>
				<visible>Skin.Hassetting(color5)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color6</include>
				<visible>Skin.Hassetting(color6)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color7</include>
				<visible>Skin.Hassetting(color7)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color8</include>
				<visible>Skin.Hassetting(color8)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color9</include>
				<visible>Skin.Hassetting(color9)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color10</include>
				<visible>Skin.Hassetting(color10)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color11</include>
				<visible>Skin.Hassetting(color11)</visible>
			</control>
			<control type="image">
				<posx>0</posx>
				<posy>302</posy>
				<width>1280</width>
				<height>65</height>
				<texture>osd/fullscreen_bottom.png</texture>
				<include>skin_color12</include>
				<visible>Skin.Hassetting(color12)</visible>
			</control>
			<control type="label">
				<posx>0</posx>
				<posy>304</posy>
				<width>1280</width>
				<height>61</height>
				<align>center</align>
				<aligny>center</aligny>
				<font>menufontacens</font>
				<textcolor>48FFFFFF</textcolor>
				<label>$INFO[VideoPlayer.Time]   /   $INFO[VideoPlayer.Duration]</label>
				<animation effect="fade"  start="0" end="100" time="1050" condition="Player.HasAudio + System.IdleTime(8)">Conditional</animation>
				<visible>!Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="label">
				<posx>0</posx>
				<posy>304</posy>
				<width>1280</width>
				<height>61</height>
				<align>center</align>
				<aligny>center</aligny>
				<font>Font_MenuPtichDark</font>
				<textcolor>FFFFFFFF</textcolor>
				<label>$INFO[VideoPlayer.Time]   /   $INFO[VideoPlayer.Duration]</label>
				<animation effect="fade"  start="0" end="100" time="1050" condition="Player.HasAudio + System.IdleTime(8)">Conditional</animation>
				<visible>Skin.HasSetting(homedarkness)</visible>
			</control>
			<control type="label">
				<posx>0</posx>
				<posy>304</posy>
				<width>1280</width>
				<height>61</height>
				<align>center</align>
				<aligny>center</aligny>
				<font>Font_MainMenu</font>
				<textcolor>48FFFFFF</textcolor>
				<label>$INFO[VideoPlayer.Time]   /   $INFO[VideoPlayer.Duration]</label>
				<animation effect="fade"  start="0" end="100" time="1050" condition="Player.HasAudio + System.IdleTime(8)">Conditional</animation>
				<visible>Skin.HasSetting(nohomehorizonz) + !Skin.HasSetting(homedarkness)</visible>
			</control>
			</control>
			<include>SkinMode</include>
		  <include>Background_ContextBlack</include>
	</controls>
</window>