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VC = Vox = VoxCommando
EG = EventGhost
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WSR = Windows Speech Recognition

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Vox a good replacment for my game commander

Started by Repoman, November 17, 2011, 02:42:25 PM

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Repoman

I want to use Vox.... as a replacement for my Game Commander program. GC is a voice control application for games. I have disability that affects my hands and that's why I use it. I was hoping that someone could help with a starter code for what I need.


  • 1 key Main Weapon
  • 2 key Secondary Weapon
  • R key Reload
  • Spacebar Jump
  • Q key for spotting

Those are just a few, but once I how it's done. I can add more by editing it. I hope someone can help me with this task.

Kalle

Quote from: Repoman on November 17, 2011, 02:42:25 PM
I want to use Vox.... as a replacement for my Game Commander program. GC is a voice control application for games. I have disability that affects my hands and that's why I use it. I was hoping that someone could help with a starter code for what I need.


  • 1 key Main Weapon
  • 2 key Secondary Weapon
  • R key Reload
  • Spacebar Jump
  • Q key for spotting

Those are just a few, but once I how it's done. I can add more by editing it. I hope someone can help me with this task.
Hi Repoman, I make short basic command for you, this take some minutes

Kalle
***********  get excited and make things  **********

Kalle

Quote from: Repoman on November 17, 2011, 02:42:25 PM
I want to use Vox.... as a replacement for my Game Commander program. GC is a voice control application for games. I have disability that affects my hands and that's why I use it. I was hoping that someone could help with a starter code for what I need.


  • 1 key Main Weapon
  • 2 key Secondary Weapon
  • R key Reload
  • Spacebar Jump
  • Q key for spotting

Those are just a few, but once I how it's done. I can add more by editing it. I hope someone can help me with this task.
Ok, test the attached xml-file. This is an example how it work.

Import it on the right in VC-Editor with "open a new bin file" and "drag and drop" it on the left.

You can edit the commands and phrases. Not all games work with key-emulation, but test it.

Kalle
***********  get excited and make things  **********

Repoman

#3
Doesn't seem to work, I also opened notepad said reload and it didn't type the letter R in there. So it can't be sending a keystroke.

Kalle

#4
Quote from: Repoman on November 17, 2011, 03:47:00 PM
Doesn't seem to work, I also opened notepad said reload and it didn't type the letter R in there. So it can't be sending a keystroke.
Do you have test in the game?
***********  get excited and make things  **********

Repoman

I tested in game first and  than tried notepad for keystroke

Kalle

#6
Quote from: Repoman on November 17, 2011, 03:54:13 PM
I tested in game first and  than tried notepad for keystroke
Opps, test this, sorry  :bonk

You must use the SendKey Command  ::)

Kalle
***********  get excited and make things  **********

Repoman

It won't work in game, but it does do a R keystroke in notepad  >:(.

Kalle

Quote from: Repoman on November 17, 2011, 04:04:34 PM
It won't work in game, but it does do a R keystroke in notepad  >:(.
that is what I mean, it work not with all games.
***********  get excited and make things  **********

Repoman


jitterjames

does the same game respond to keys from game commander?

jitterjames

is it possible that the keyboard emulation performed by eventGhost works?

Repoman


jitterjames

You'll just have to stick with that then, unless I can figure out a way to emulate keyboard for games that use directInput.  So far I have had no luck with that.

jitterjames

I am working on a plugin that uses directX / directInput.  I am hoping that it will allow for keyboard emulation in most games that use direct Input.

Preliminary test show that it seems to work in at least one game where VC's inputkeys did not work.

Is there anyone here who can help beta test with some games when it is ready?
The wider an array of games that we can test on the better, also if we can test on 32 and 64 bit systems.

I don't want to get anyone's hopes up on this, it may turn out to be a total failure.  Lower-level Keyboard emulation in windows is tricky stuff (at least for me).